using System.Collections.Generic;
using Game.Scripts.Entity;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Game.Scripts.ScriptableObject
{
    [CreateAssetMenu(fileName = "Data", menuName = "Ikun_Game/GameLevelConfig")]
    public class GameLevelConfigScriptableObject : SerializedScriptableObject
    {
        public List<GameLevel> gameLevels;

        [Title("OutOfBoundary Fallback")] [MinMaxSlider(2, 50, true)]
        public Vector2 tileCountFallback;
        public float timeLimitPerTile;

    }
}